How to make Tic Tac Toe Game in JavaScript?
Tic Tac Toe
Tic-tac-toe is a two-player game in which players take turns marking the spaces in a three-by-one grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.
Gameplay
- To start, two players choose who will play X and who will play O.
- The player with an X goes first and chooses a space in the grid to mark with an X.
- The other player then chooses a space in the grid to mark with an O.
- Players continue taking turns marking spaces in the grid until one player achieves three in a row, either horizontally, vertically, or diagonally.
- The first player to achieve three in a row wins the game.
Strategy
The best strategy for tic-tac-toe is to try to block your opponent from getting three in a row while also trying to get three in a row yourself. Here are some tips:
- Pay attention to the center square. The center square is the most important square in tic-tac-toe, as it gives you the most options for getting three in a row. If you can, try to mark the center square first.
- Block your opponent’s moves. If you see that your opponent is about to get three in a row, try to block them by marking the square that they need to complete their row.
- Look for opportunities to get three in a row yourself. If you have two marks in a row, look for opportunities to mark the third square to complete your row.
- Don’t give away free moves. If you don’t have any good moves yourself, don’t give away a free move to your opponent by marking a square that they need to complete their row.
Variations
There are many variations of tic-tac-toe, such as:
- Tic-tac-toe on a larger board. Tic-tac-toe can be played on a larger board, such as a four-by-four or five-by-five grid. This makes the game more challenging and strategic.
- Tic-tac-toe with more than two players. Tic-tac-toe can be played with more than two players, but it becomes more difficult to keep track of all of the moves.
- Three-dimensional tic-tac-toe. Three-dimensional tic-tac-toe is played on a three-by-three-by-three grid. This variation is even more challenging and strategic than regular tic-tac-toe.
Code
Let’s start making it,
HTML
First, we need to write HTML for it, ON this first screen I have shown three buttons, one for starting the game, second for the learning about the game, and the last one for quitting the game.
html<html> <head> <title>Tic Tac Toe</title> <meta name="description" content="Multiplayer Tic Tac Toe Game"> <link rel="stylesheet" href="./css/index.css"> </head> <body class="center"> <h1>Tic Tac Toe Game</h2> <div class="center" id="main"> <h4>--Play and Enjoy--</h4> <button onclick="start()" class="button">Start a New Game</button> <br> <button onclick="learn()" class="button">Learn How to Play GAME?</button> <br> <button onclick="exit()" class="button">Exit</button> </div> <div class="center" id="learn"> <p> You are X, your friend is O. <br> The first player to get 3 of her marks in a row (up, down, across, or diagonally) is the winner. When all 9 squares are full, the game is over. If no player has 3 marks in a row, the game ends in a tie. </p> <img src="./image/learn.jpg" alt="Learn"> <br> <button onclick="main()" class="button">Back</button> </div> <div class="center" id="game"> <div class="center" style="margin: 5px;"> <h3 id="textPlayer" style="font-size: 0.9rem;">(Current Player 1)</h2> <h3 id="textComd" style="font-size: 0.9rem;">Player 2 can play now...</h2> </div> <canvas id="tic-tac-toe-board" class="center"></canvas> </div> <!-- Script OF Game --> <script src="./js/index.js"></script> </body> </html>
CSS
CSS for making it better visually, you can also improve the design more by adding different types of animations with CSS.
cssbody,html { margin: 0px; color: #000000; font-size: 1.3rem; font-family: Roobert,-apple-system,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol"; } .center { text-align: center; } /* Game Board */ #tic-tac-toe-board { display: block; margin: auto; margin-top: 20px; } /* Button Style */ .button { appearance: none; background-color: #000000; border: 2px solid #1A1A1A; box-sizing: border-box; color: #FFFFFF; cursor: pointer; display: inline-block; font-size: 14px; font-weight: 600; line-height: normal; margin: 5px; min-height: 60px; min-width: 0; outline: none; padding: 0px 24px; text-align: center; text-decoration: none; transition: all 300ms cubic-bezier(.23, 1, 0.32, 1); user-select: none; -webkit-user-select: none; touch-action: manipulation; will-change: transform; } .button:disabled { pointer-events: none; } .button:hover { box-shadow: rgba(0, 0, 0, 0.25) 0 8px 15px; transform: translateY(-2px); } .button:active { box-shadow: none; transform: translateY(0); }
JS
After designing of the game, we need to add functionalities to it, so users can do different actions and enjoy the game,
jsvar count = 0; var player = 1; var board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; var canvas = document.getElementById("tic-tac-toe-board"); var context = canvas.getContext('2d'); var canvasSize = 500; var sectionSize = canvasSize / 3; canvas.width = canvasSize; canvas.height = canvasSize; context.translate(0.5, 0.5); context.lineWidth = 10; /* Event Func */ function main() { document.getElementById("main").style.display = "block"; document.getElementById("learn").style.display = "none"; document.getElementById("game").style.display = "none"; } /* Event Func */ function start() { document.getElementById("main").style.display = "none"; document.getElementById("learn").style.display = "none"; document.getElementById("game").style.display = "block"; canvas.addEventListener('mouseup', function (event) { addPlayingPiece(getCanvasMousePosition(event)); drawBoard(); setTimeout(() => { if(!checkWhoWin(1) && !checkWhoWin(2)){ checkIsOver(); } }, 100); }); drawBoard(); } /* Event Func */ function learn() { document.getElementById("main").style.display = "none"; document.getElementById("learn").style.display = "block"; document.getElementById("game").style.display = "none"; } /* Event Func */ function exit() { window.close(); } function addPlayingPiece(mouse) { var xCordinate; var yCordinate; for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { xCordinate = x * sectionSize; yCordinate = y * sectionSize; if ( mouse.x >= xCordinate && mouse.x <= xCordinate + sectionSize && mouse.y >= yCordinate && mouse.y <= yCordinate + sectionSize && board[y][x] == 0 ) { board[y][x] = player; player = player == 1 ? 2 : 1; count++; } } } } function getCanvasMousePosition(event) { var rect = canvas.getBoundingClientRect(); return { x: event.clientX - rect.left, y: event.clientY - rect.top } } function clearPlayingArea(xCordinate, yCordinate) { context.fillStyle = "#fff"; context.fillRect( xCordinate, yCordinate, sectionSize, sectionSize ); } function drawO(xCordinate, yCordinate) { var halfSectionSize = (0.5 * sectionSize); var centerX = xCordinate + halfSectionSize; var centerY = yCordinate + halfSectionSize; var radius = (sectionSize - 100) / 2; var startAngle = 0 * Math.PI; var endAngle = 2 * Math.PI; context.beginPath(); context.arc(centerX, centerY, radius, startAngle, endAngle); context.stroke(); } function drawX(xCordinate, yCordinate) { context.beginPath(); var offset = 50; context.moveTo(xCordinate + offset, yCordinate + offset); context.lineTo(xCordinate + sectionSize - offset, yCordinate + sectionSize - offset); context.moveTo(xCordinate + offset, yCordinate + sectionSize - offset); context.lineTo(xCordinate + sectionSize - offset, yCordinate + offset); context.stroke(); } function drawBoard() { //Updating the Command document.querySelector("#textPlayer").textContent = "(Current Player: " + player + " )"; document.querySelector("#textComd").textContent = "(Player " + (count % 2 + 1) + " can play now... )"; var xCordinate; var yCordinate; for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { xCordinate = x * sectionSize; yCordinate = y * sectionSize; //Clearing First then Drawing clearPlayingArea(xCordinate, yCordinate); if (board[y][x] === 1) { drawX(xCordinate, yCordinate); } else if (board[y][x] === 2) { { drawO(xCordinate, yCordinate); } } } } //DRAW LINES of Boards var lineStart = 4; var lineLenght = canvasSize - 5; context.beginPath(); for (var y = 1; y <= 2; y++) { context.moveTo(lineStart, y * sectionSize); context.lineTo(lineLenght, y * sectionSize); } for (var x = 1; x <= 2; x++) { context.moveTo(x * sectionSize, lineStart); context.lineTo(x * sectionSize, lineLenght); } context.stroke(); } function checkWhoWin(number) { //check win number will be 1 or 2 // 1 for player is ONE // 2 for player is TWO let isWin = false; for (let i = 0; i < 3; i++) { if ((board[i][0] === number && board[i][1] === number && board[i][2] === number) || (board[0][i] === number && board[1][i] === number && board[2][i] === number)) { isWin = true; alert("Player " + number + " win the Game"); window.location.reload(); } } if ((board[0][0] === number && board[1][1] === number && board[2][2] === number) || (board[0][2] === number && board[1][1] === number && board[2][0] === number)) { isWin = true; alert("Player " + number + " win the Game"); window.location.reload(); } return isWin; } function checkIsOver() { //IF BOTH ARE NOT WIN AND NO NEXT MOVE if (count >= 9) { alert("Game is Over!!!"); window.location.reload(); } } window.onload = main(); //CALL ON LOAD
Conclusion
I have provided the full code of the Tic Tac Toe game and I have used HTML, CSS, and JS for it. You can enjoy the game and code. HAPPY CODING!!
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