How you can make a Tic Tac Toe Game in HTML, CSS, and JS?
Tic Tac Toe
Tic-tac-toe is a two-player game in which players take turns marking the spaces in a three-by-one grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.
Gameplay
- To start, two players choose who will play X and who will play O.
- The player with an X goes first and chooses a space in the grid to mark with an X.
- The other player then chooses a space in the grid to mark with an O.
- Players continue taking turns marking spaces in the grid until one player achieves three in a row, either horizontally, vertically, or diagonally.
- The first player to achieve three in a row wins the game.
Strategy
The best strategy for tic-tac-toe is to try to block your opponent from getting three in a row while also trying to get three in a row yourself. Here are some tips:
- Pay attention to the center square. The center square is the most important square in tic-tac-toe, as it gives you the most options for getting three in a row. If you can, try to mark the center square first.
- Block your opponent’s moves. If you see that your opponent is about to get three in a row, try to block them by marking the square that they need to complete their row.
- Look for opportunities to get three in a row yourself. If you have two marks in a row, look for opportunities to mark the third square to complete your row.
- Don’t give away free moves. If you don’t have any good moves yourself, don’t give away a free move to your opponent by marking a square that they need to complete their row.
Variations
There are many variations of tic-tac-toe, such as:
- Tic-tac-toe on a larger board. Tic-tac-toe can be played on a larger board, such as a four-by-four or five-by-five grid. This makes the game more challenging and strategic.
- Tic-tac-toe with more than two players. Tic-tac-toe can be played with more than two players, but it becomes more difficult to keep track of all of the moves.
- Three-dimensional tic-tac-toe. Three-dimensional tic-tac-toe is played on a three-by-three-by-three grid. This variation is even more challenging and strategic than regular tic-tac-toe.
Code
Let’s start making it,
HTML
First, we need to write HTML for it, ON this first screen I have shown three buttons, one for starting the game, second for the learning about the game, and the last one for quitting the game.
<html>
<head>
<title>Tic Tac Toe</title>
<meta name="description" content="Multiplayer Tic Tac Toe Game">
<link rel="stylesheet" href="./css/index.css">
</head>
<body class="center">
<h1>Tic Tac Toe Game</h2>
<div class="center" id="main">
<h4>--Play and Enjoy--</h4>
<button onclick="start()" class="button">Start a New Game</button>
<br>
<button onclick="learn()" class="button">Learn How to Play GAME?</button>
<br>
<button onclick="exit()" class="button">Exit</button>
</div>
<div class="center" id="learn">
<p>
You are X, your friend is O.
<br>
The first player to get 3 of her marks in a row (up, down, across, or diagonally) is the winner.
When all 9 squares are full, the game is over. If no player has 3 marks in a row, the game ends in a tie.
</p>
<img src="./image/learn.jpg" alt="Learn">
<br>
<button onclick="main()" class="button">Back</button>
</div>
<div class="center" id="game">
<div class="center" style="margin: 5px;">
<h3 id="textPlayer" style="font-size: 0.9rem;">(Current Player 1)</h2>
<h3 id="textComd" style="font-size: 0.9rem;">Player 2 can play now...</h2>
</div>
<canvas id="tic-tac-toe-board" class="center"></canvas>
</div>
<!-- Script OF Game -->
<script src="./js/index.js"></script>
</body>
</html>
CSS
CSS for making it better visually, you can also improve the design more by adding different types of animations with CSS.
body,html
{
margin: 0px;
color: #000000;
font-size: 1.3rem;
font-family: Roobert,-apple-system,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol";
}
.center
{
text-align: center;
}
/* Game Board */
#tic-tac-toe-board {
display: block;
margin: auto;
margin-top: 20px;
}
/* Button Style */
.button {
appearance: none;
background-color: #000000;
border: 2px solid #1A1A1A;
box-sizing: border-box;
color: #FFFFFF;
cursor: pointer;
display: inline-block;
font-size: 14px;
font-weight: 600;
line-height: normal;
margin: 5px;
min-height: 60px;
min-width: 0;
outline: none;
padding: 0px 24px;
text-align: center;
text-decoration: none;
transition: all 300ms cubic-bezier(.23, 1, 0.32, 1);
user-select: none;
-webkit-user-select: none;
touch-action: manipulation;
will-change: transform;
}
.button:disabled {
pointer-events: none;
}
.button:hover {
box-shadow: rgba(0, 0, 0, 0.25) 0 8px 15px;
transform: translateY(-2px);
}
.button:active {
box-shadow: none;
transform: translateY(0);
}
JS
After designing of the game, we need to add functionalities to it, so users can do different actions and enjoy the game,
var count = 0;
var player = 1;
var board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
var canvas = document.getElementById("tic-tac-toe-board");
var context = canvas.getContext('2d');
var canvasSize = 500;
var sectionSize = canvasSize / 3;
canvas.width = canvasSize;
canvas.height = canvasSize;
context.translate(0.5, 0.5);
context.lineWidth = 10;
/* Event Func */
function main() {
document.getElementById("main").style.display = "block";
document.getElementById("learn").style.display = "none";
document.getElementById("game").style.display = "none";
}
/* Event Func */
function start() {
document.getElementById("main").style.display = "none";
document.getElementById("learn").style.display = "none";
document.getElementById("game").style.display = "block";
canvas.addEventListener('mouseup', function (event) {
addPlayingPiece(getCanvasMousePosition(event));
drawBoard();
setTimeout(() => {
if(!checkWhoWin(1) && !checkWhoWin(2)){
checkIsOver();
}
}, 100);
});
drawBoard();
}
/* Event Func */
function learn() {
document.getElementById("main").style.display = "none";
document.getElementById("learn").style.display = "block";
document.getElementById("game").style.display = "none";
}
/* Event Func */
function exit() {
window.close();
}
function addPlayingPiece(mouse) {
var xCordinate;
var yCordinate;
for (var x = 0; x < 3; x++) {
for (var y = 0; y < 3; y++) {
xCordinate = x * sectionSize;
yCordinate = y * sectionSize;
if (
mouse.x >= xCordinate && mouse.x <= xCordinate + sectionSize &&
mouse.y >= yCordinate && mouse.y <= yCordinate + sectionSize && board[y][x] == 0
) {
board[y][x] = player;
player = player == 1 ? 2 : 1;
count++;
}
}
}
}
function getCanvasMousePosition(event) {
var rect = canvas.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top
}
}
function clearPlayingArea(xCordinate, yCordinate) {
context.fillStyle = "#fff";
context.fillRect(
xCordinate,
yCordinate,
sectionSize,
sectionSize
);
}
function drawO(xCordinate, yCordinate) {
var halfSectionSize = (0.5 * sectionSize);
var centerX = xCordinate + halfSectionSize;
var centerY = yCordinate + halfSectionSize;
var radius = (sectionSize - 100) / 2;
var startAngle = 0 * Math.PI;
var endAngle = 2 * Math.PI;
context.beginPath();
context.arc(centerX, centerY, radius, startAngle, endAngle);
context.stroke();
}
function drawX(xCordinate, yCordinate) {
context.beginPath();
var offset = 50;
context.moveTo(xCordinate + offset, yCordinate + offset);
context.lineTo(xCordinate + sectionSize - offset, yCordinate + sectionSize - offset);
context.moveTo(xCordinate + offset, yCordinate + sectionSize - offset);
context.lineTo(xCordinate + sectionSize - offset, yCordinate + offset);
context.stroke();
}
function drawBoard() {
//Updating the Command
document.querySelector("#textPlayer").textContent = "(Current Player: " + player + " )";
document.querySelector("#textComd").textContent = "(Player " + (count % 2 + 1) + " can play now... )";
var xCordinate;
var yCordinate;
for (var x = 0; x < 3; x++) {
for (var y = 0; y < 3; y++) {
xCordinate = x * sectionSize;
yCordinate = y * sectionSize;
//Clearing First then Drawing
clearPlayingArea(xCordinate, yCordinate);
if (board[y][x] === 1) {
drawX(xCordinate, yCordinate);
}
else if (board[y][x] === 2) {
{
drawO(xCordinate, yCordinate);
}
}
}
}
//DRAW LINES of Boards
var lineStart = 4;
var lineLenght = canvasSize - 5;
context.beginPath();
for (var y = 1; y <= 2; y++) {
context.moveTo(lineStart, y * sectionSize);
context.lineTo(lineLenght, y * sectionSize);
}
for (var x = 1; x <= 2; x++) {
context.moveTo(x * sectionSize, lineStart);
context.lineTo(x * sectionSize, lineLenght);
}
context.stroke();
}
function checkWhoWin(number) {
//check win number will be 1 or 2
// 1 for player is ONE
// 2 for player is TWO
let isWin = false;
for (let i = 0; i < 3; i++) {
if ((board[i][0] === number && board[i][1] === number && board[i][2] === number) || (board[0][i] === number && board[1][i] === number && board[2][i] === number)) {
isWin = true;
alert("Player " + number + " win the Game");
window.location.reload();
}
}
if ((board[0][0] === number && board[1][1] === number && board[2][2] === number) || (board[0][2] === number && board[1][1] === number && board[2][0] === number)) {
isWin = true;
alert("Player " + number + " win the Game");
window.location.reload();
}
return isWin;
}
function checkIsOver() {
//IF BOTH ARE NOT WIN AND NO NEXT MOVE
if (count >= 9) {
alert("Game is Over!!!");
window.location.reload();
}
}
window.onload = main(); //CALL ON LOAD
Conclusion
I have provided the full code of the Tic Tac Toe game and I have used HTML, CSS, and JS for it. You can enjoy the game and code. HAPPY CODING!!
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